...
 
Commits (2)
......@@ -32,7 +32,7 @@ extension Array where Element == Slide {
.add(portraitMode)
.add(references)
// .add(openSource)
.add(openSource)
.add(theEnd)
}
......@@ -1095,9 +1095,6 @@ private let faceTracker: [Slide] = [
speakerNotes: """
· Here we have the delegate callback.
· This is the same callback that is used for things like plane and image detection.
· So I actually tried plane detection in ARKit the other day when flying here to Krakow,
· and I'm sorry to say this, but it really doesn't work.
"""
),
Slide(
......@@ -2406,7 +2403,7 @@ private let openSource: [Slide] = [
sun: .morning
),
speakerNotes: """
· Open Source is a big reason why we can work efficiently as developers and designers.
· Open Source is a big reason why we can work efficiently as developers.
"""
),
Slide(
......@@ -2425,20 +2422,33 @@ private let openSource: [Slide] = [
· Here is a shoutout to two frameworks that helped for some tough spots in the talk.
"""
),
// Slide(
// scene: SceneConfiguration(
// mesh: .floor,
// sun: .morning,
// code: """
// // Half Float
// gist.github.com/duemunk/181c5f179aeda1718991aa912a931f45
// """
// )
// ,
// speakerNotes: """
// · So as a small gesture, here is a link to my implementation of the half float.
// """
// ),
Slide(
scene: SceneConfiguration(
title: "Open Source",
mesh: .floor,
sun: .morning
),
speakerNotes: """
· I still remember when John Sundell launched his game engine called Imagine Engine at Pragma Conf a couple of years ago now,
· so in a similar vein, I hereby announce that this talk and the entire code used to run this talk is 'Open Source', TODAY!
"""
),
Slide(
scene: SceneConfiguration(
mesh: .floor,
sun: .morning,
code: """
// Full source code
git.kabellmunk.dk/talks/into-the-deep
"""
)
,
speakerNotes: """
· Go grab it here.
· You might find it useful to poke around in the examples,
· maybe even build an app from one of them.
"""
),
]
private let theEnd: [Slide] = [
......